THRONE
run a server

pricing

Run once for proof. Pay when it guards releases.

The first run shows you the full matrix, raw traces, security findings, and the verdict. Decide after you've seen it.

One cross-client bug found before launch pays for a year of Solo.

First run

$0

One full scan: complete cross-client matrix, raw traces, security findings, verdict. No card. No signup before the verdict.

run first test

Solo

$49/mo

1 user, 3 servers, unlimited scans, all client emulators, full security scan, report history.

start solo

Team

most teams land here

$149/mo

5 users, 15 servers, unlimited scans, CI integration, scheduled regression on every server update, shared reports.

start team

Publisher

$299/mo

Unlimited users and servers, the Throne-verified public badge, white-label compatibility reports, SLA monitoring, priority emulator calibration.

start publisher

included capabilities

What changes after the first run.

all paid tiersUnlimited scans, every live client emulator, full security scan, report history.
Solo1 user, 3 servers.
Team5 users, 15 servers, CI integration, scheduled regression on every server update, shared reports.
PublisherUnlimited users and servers, Throne-verified public badge, white-label compatibility reports, SLA monitoring, priority emulator calibration.

Are scans really unlimited?

Yes. A scan costs us almost nothing to run, so we do not meter it; tiers scale by servers and seats.

Why show pricing at all?

Because developers need to know whether the product fits the way they ship. The first run proves the point; pricing explains what happens when Throne becomes a release gate.

Can this work before the full product is public?

Yes. The public website can collect submitted servers and show the report shape while the actual runner moves from private beta to hosted product.

What if a client changes behavior?

That is the point of scheduled regression. Throne reruns the same server through calibrated client behavior and flags drift before users report it.